Beginning iPhone Development with Swift 3: Exploring the iOS by Molly Maskrey, Kim Topley, David Mark, Fredrik Olsson, JEFF

By Molly Maskrey, Kim Topley, David Mark, Fredrik Olsson, JEFF LAMARCHE

Create your personal apps for the newest iOS units. you are going to begin with the fundamentals, after which paintings your manner throughout the means of downloading and fitting Xcode and the iOS 10 SDK, after which publications you notwithstanding the production of your first basic application.

Assuming very little operating wisdom of the rapid programming language, and written in a pleasant, easy-to-follow style, Beginning iPhone improvement with quick 3 offers a finished direction in iPhone and iPad programming. during this 3rd version of the best-selling publication, you’ll the way to combine the entire interface parts iOS clients have come to grasp and love, similar to buttons, switches, pickers, toolbars, and sliders.

Every unmarried pattern app within the booklet has been rebuilt from scratch utilizing the newest Xcode and the most recent iOS 10-specific undertaking templates, and designed to exploit the newest Xcode beneficial properties. notice brand-new applied sciences, in addition to major updates to present instruments. You’ll grasp numerous layout styles, from the best unmarried view to advanced hierarchical drill-downs. The artwork of desk development might be demystified, and you’ll the right way to retailer your information utilizing the iOS dossier process. You’ll additionally methods to store and retrieve your facts utilizing quite a few patience recommendations, together with center info and SQLite. And there’s a lot more!

What you'll Learn

  • Develop your personal bestselling iPhone and iPad apps
  • Utilize quick playgrounds
  • Display information in desk Views
  • Draw to the display utilizing center Graphics
  • Use iOS sensor services to map your world
  • Get your app to paintings with iCloud and more
  • Who This booklet is For

    Anyone who desires to commence constructing for iPhone and iPad.

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    Extra info for Beginning iPhone Development with Swift 3: Exploring the iOS SDK

    Sample text

    The first versions of Interface Builder that supported iOS development presented an iPhone-shaped design area where you now see a square. When the iPad came along, Interface Builder was enhanced to let you design both iPhone-shaped and iPad-shaped user interfaces. To build an application that worked on both types of device (a universal application), you had to construct one storyboard (or nib file) for the iPhone and another for the iPad. When working with your iPad storyboard, Interface Builder gave you an iPad-shaped outline to design with.

    Apart from those icons, the rest of what you see in the editing area is the space where you can place graphical objects. But before we get to that, there’s one more thing you should see about IB’s editor area: its hierarchy view—or the Document Outline to give it its correct name. The Document Outline is shown in Figure 2-17. 36 CHAPTER 2: Appeasing the Tiki Gods Figure 2-17. The Document Outline contains a useful hierarchical representation of everything in the storyboard Click the little button in the lower-left corner of the editing area, and you’ll see the Document Outline slide in from the left.

    M) along with a storyboard file, a launch screen file, and an asset catalog for containing any images our app needs. The four source code files implement two classes that our application needs: our application delegate and the view controller for our application’s only view. We’ll look at the application delegate a little later in the chapter. First, we’ll work with the view controller class that was created for us. The controller class called ViewController is responsible for managing our application’s view.

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