Android Studio New Media Fundamentals: Content Production of by Wallace Jackson

By Wallace Jackson

This book is a quick primer masking options valuable to electronic imagery, electronic audio and electronic representation utilizing open resource software program applications reminiscent of GIMP, Audacity and Inkscape. those are used for this ebook simply because they're unfastened for advertisement use. The publication builds at the foundational techniques of raster, vector and waves (audio), and will get extra complicated as chapters growth, protecting what new media resources are top to be used with Android Studio in addition to key components in regards to the information footprint optimization paintings technique and why it really is important.
What you are going to Learn
• What are the first genres of recent media content material production
• What new media resources Android Studio supports
• What are the techniques at the back of new media content material production
• easy methods to set up and use GIMP, Inkscape, and Audacity software
• the right way to combine that software program with Android Studio, quick changing into the preferred IDE for Android apps layout and development
Audience
Primary viewers contains Android builders, specially video game designers/developers and others who want entry to multimedia components.  Secondary: multimedia manufacturers, RIA builders, online game designers, UI designers, and teachers.

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Android Studio New Media Fundamentals: Content Production of Digital Audio/Video, Illustration and 3D Animation

This book is a quick primer overlaying ideas vital to electronic imagery, electronic audio and electronic representation utilizing open resource software program programs akin to GIMP, Audacity and Inkscape. those are used for this ebook simply because they're loose for advertisement use. The booklet builds at the foundational recommendations of raster, vector and waves (audio), and will get extra complicated as chapters growth, masking what new media resources are top to be used with Android Studio in addition to key elements concerning the info footprint optimization paintings strategy and why it can be crucial.

Extra resources for Android Studio New Media Fundamentals: Content Production of Digital Audio/Video, Illustration and 3D Animation

Example text

True Color plus Alpha: Using 32-Bit Digital Images Besides 8-bit, 16-bit, and 24-bit digital images, there are also 32-bit digital images. Formats that support 32-bit color data include PNG, TIFF, TARGA (TGA), bitmap (BMP), and Photoshop. I like to use PNG32 because it is supported in HTML5, Java, JavaFX, CSS3, JavaScript, and Android; whereas the other file formats are not integrated with the open source operating systems and browsers, like the PNG (pronounced “ping”) format is. These 32 bits of image data include 24 bits of RGB color data, plus 8 bits of “alpha” or transparency value data, held in what is commonly referred to as an alpha channel.

This stands for Free Lossless Audio Codec. Support for FLAC is as widespread as MP3 due to the free nature of the software decoder (codec is encoder-decoder, as in COde-DECode). FLAC: The 24-Bit Free Lossless Audio Codec FLAC uses a fast algorithm, so the decoder is highly optimized for speed. FLAC supports 24-bit audio, and there are no patent concerns for using it. This is a great audio codec to use in Android Studio if you need high-quality audio with a reasonable data footprint. FLAC supports a range of sample resolutions, from 4-bit data per sample, up to 32-bit data sampling.

Anti-aliasing adds averaged colors along the edge between two colored areas to visually smooth those two colors together along that (formerly) jagged edge. This makes the jagged edge appear to be smooth, especially when the image is zoomed out and the pixels aren’t individually visible. ” Anti-aliasing provides impressive results, using few (usually fewer than eight) intermediary averaged color values for those pixels that lie along edges within the image and need to look smoother. By “averaged colors” I mean colors or a spectrum of color that is between the two colors, intersecting along the edge that is being anti-aliased.

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